2.17.0 feature release Changes related to launchers * Prefix type can be set at the application level (using APP_xxx_PREFIX_TYPE) or for all applications (using APPLICATIONS_PREFIX_TYPE), with the following valid values: - symlinks: generate our usual symbolic links farm, the default for most application types - none: the game is run from the read-only system directory, the default for ScummVM and ResidualVM * Prefix path can be overridden for the current game session by setting PLAYIT_PREFIX_PATH The default value is: ~/.cache/play.it/prefixes/${GAME_ID} * WINE prefix path follows WINEPREFIX if it is set. If the variable is unset, it defaults to: ~/.cache/play.it/wine/${GAME_ID} * A single directory is used for persistent storage of user data. It can be set using PLAYIT_PERSISTENT_USER_PATH, and defaults to: ~/.local/share/games/${GAME_ID} * The undocumented runtime variable PREFIX_ID is no longer supported. Changes related to archives * New archive type "tar.bz2". * For multi-part archives, type is optional for extra parts. * Allow use of unzip for data extraction from mojosetup archives, if bsdtar is not available. * Force the use of a specific tool for content extraction: - An archive extractor can be set with ARCHIVE_xxx_EXTRACTOR - An options strings can be set with ARCHIVE_xxx_EXTRACTOR_OPTIONS Changes related to icons * Icons inclusion is now done using a single function, icons_inclusion. * The following functions are deprecated: - icons_get_from_package - icons_get_from_workdir - icons_move_to Other changes * Drop option to do partial runs with no actual disk write. (--dry-run option) * New option provided to change ./play.it working path: --tmpdir The default value is $TMPDIR, falling back on /tmp Codebase improvements * New layout for source files. * Use a dedicated check to detect unexpected empty variables.