Ranger les deathstar dans un vec
J'aurais ranger les deathstart dans un vec et créer/detruit des deathstart ça aurais permis un mode ultimate difficulté plus ça avance plus ya de deathstar
self.deathstar.speed();
self.deathstar.collision(&self.runner);
self.deathstar.respawn();
self.deathstar.tir_hit(&self.tir);
self.deathstar2.movement();
self.deathstar2.speed();
self.deathstar2.collision(&self.runner);
self.deathstar2.respawn();
self.deathstar2.tir_hit(&self.tir);
self.deathstar3.movement();
self.deathstar3.speed();
self.deathstar3.collision(&self.runner);
self.deathstar3.respawn();
self.deathstar3.tir_hit(&self.tir);
Edited by Viala axel