MRPG-8 : Gameplay feature -> Filter items & memories based on the current user asking them
This is about creating a gameplay elements filtering feature.
It includes
- Player type management ;
- Filtering of Users and Items based on the current user status (Authentified vs not Authentified, Player vs not Player, PC/NPC/GM, ...) ;
- Environment variables management (env specific, allows tests specific context as well) ;
- Reworked test dataset (cleaned some logic, added new use cases, ...)
Closes MRPG-8
Edited by Siméon Braga-Girousse