Better explain how to move
I tried the ultimate UX test : let old people play the game. People who never played a video game before.
Feedback I gathered:
-
Explain that you can use arrows to move -
Explain how to move with the mouse (they used a tactile pad, it was painful to watch) -
Explain how to move on mobile or tablet (this one had positive feedback once they understood they needed to swipe to move) -
Explain what happens when you maintain mouse press (pass turn) -
Force them to do the Extra levels in order (unlock harder levels once the easy are completed) -
Better explain the goal of the game (go onto the Victory) -
Explain what the LAEC acronym means -
Provide hints after a while or a certain amount of moves
With these, I have enough work for a lifetime. There's no point in making more levels if half our players quit before the end of the tutorial.
Edited by Dominique Merle