New quality : PATROL
GUARD IS PATROL
Similar to MOVE
, except that when a unpassable tile is encountered, the item does not reverse direction, but rotates it. It should try out new directions ordered by closeness to the original direction, with an arbitrary rotation priority (say, trigwise = counterclockwise) in equalities.
This one should be fairly easy and quick to implement in the current codebase.
French
-
PATROUILLE
is long -
RONDE
is confusing, perhaps, unless we introduce it well -
?
(do suggest names in comments)
Edited by Dominique Merle