... | ... | @@ -42,6 +42,8 @@ To reflect this, I'll try to give an historic reference to justify implementatio |
|
|
|
|
|
Base building embeds of course adding buildings, but also where, when, and even how. Claiming territory, strategic spots that can give an advantage to win on the long term, even if the game is not in favor battle wise.
|
|
|
|
|
|
* [Overall](base_overall)
|
|
|
|
|
|
## Evolution of a game
|
|
|
|
|
|
> The game starts small with most of strategies available that could start action at around 3 minutes. Through time there will be more expension to bring more army facilities and supplies. There will be also specializing opportunities and choices to make to enhance some strategies over others
|
... | ... | |