Commit 73c550bb authored by Mopi's avatar Mopi

Niche - New game

parent 75391ee3
Pipeline #105370 passed with stage
in 30 seconds
#!/bin/sh -e
set -o errexit
###
# Copyright (c) 2015-2018, Antoine Le Gonidec
# Copyright (c) 2018, Solène Huault
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
#
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# This software is provided by the copyright holders and contributors "as is"
# and any express or implied warranties, including, but not limited to, the
# implied warranties of merchantability and fitness for a particular purpose
# are disclaimed. In no event shall the copyright holder or contributors be
# liable for any direct, indirect, incidental, special, exemplary, or
# consequential damages (including, but not limited to, procurement of
# substitute goods or services; loss of use, data, or profits; or business
# interruption) however caused and on any theory of liability, whether in
# contract, strict liability, or tort (including negligence or otherwise)
# arising in any way out of the use of this software, even if advised of the
# possibility of such damage.
###
###
# Niche
# build native packages from the original installers
# send your bug reports to mopi@dotslashplay.it
###
script_version=20181216.1
# Set game-specific variables
GAME_ID='niche'
GAME_NAME='Niche'
ARCHIVE_GOG='niche_en_1_1_4_21609.sh'
ARCHIVE_GOG_URL='https://www.gog.com/game/niche'
ARCHIVE_GOG_MD5='01ab13fbb61095366732686216d99978'
ARCHIVE_GOG_SIZE='1100000'
ARCHIVE_GOG_VERSION='1.1.4-gog21609'
ARCHIVE_GOG_TYPE='mojosetup'
ARCHIVE_DOC_DATA_PATH='data/noarch/docs'
ARCHIVE_DOC_DATA_FILES='*'
ARCHIVE_GAME_BIN32_PATH='data/noarch/game'
ARCHIVE_GAME_BIN32_FILES='Niche.x86 Niche_Data/*/x86'
ARCHIVE_GAME_BIN64_PATH='data/noarch/game'
ARCHIVE_GAME_BIN64_FILES='Niche.x86_64 Niche_Data/*/x86_64'
ARCHIVE_GAME_DATA_PATH='data/noarch/game'
ARCHIVE_GAME_DATA_FILES='Niche_Data'
DATA_DIRS='./logs'
APP_MAIN_TYPE='native'
APP_MAIN_PRERUN='if ! command -v pulseaudio >/dev/null 2>&1; then
mkdir --parents libs
ln --force --symbolic /dev/null libs/libpulse-simple.so.0
export LD_LIBRARY_PATH="libs:$LD_LIBRARY_PATH"
else
if [ -e "libs/libpulse-simple.so.0" ]; then
rm libs/libpulse-simple.so.0
rmdir --ignore-fail-on-non-empty libs
fi
pulseaudio --start
fi
export LANG=C'
APP_MAIN_EXE_BIN32='Niche.x86'
APP_MAIN_EXE_BIN64='Niche.x86_64'
APP_MAIN_OPTIONS='-logFile ./logs/$(date +%F-%R).log'
APP_MAIN_ICON='Niche_Data/Resources/UnityPlayer.png'
PACKAGES_LIST='PKG_BIN32 PKG_BIN64 PKG_DATA'
PKG_DATA_ID="${GAME_ID}-data"
PKG_DATA_DESCRIPTION='data'
PKG_BIN32_ARCH='32'
PKG_BIN32_DEPS="$PKG_DATA_ID glibc libstdc++"
PKG_BIN64_ARCH='64'
PKG_BIN64_DEPS="$PKG_BIN32_DEPS"
# Load common functions
target_version='2.10'
if [ -z "$PLAYIT_LIB2" ]; then
: ${XDG_DATA_HOME:="$HOME/.local/share"}
for path in\
"$PWD"\
"$XDG_DATA_HOME/play.it"\
'/usr/local/share/games/play.it'\
'/usr/local/share/play.it'\
'/usr/share/games/play.it'\
'/usr/share/play.it'
do
if [ -e "$path/libplayit2.sh" ]; then
PLAYIT_LIB2="$path/libplayit2.sh"
break
fi
done
fi
if [ -z "$PLAYIT_LIB2" ]; then
printf '\n\033[1;31mError:\033[0m\n'
printf 'libplayit2.sh not found.\n'
exit 1
fi
. "$PLAYIT_LIB2"
# Extract game data
extract_data_from "$SOURCE_ARCHIVE"
prepare_package_layout
rm --recursive "$PLAYIT_WORKDIR/gamedata"
# Write launchers
for PKG in 'PKG_BIN32' 'PKG_BIN64'; do
write_launcher 'APP_MAIN'
done
# Build package
PKG='PKG_DATA'
icons_linking_postinst 'APP_MAIN'
write_metadata 'PKG_DATA'
write_metadata 'PKG_BIN32' 'PKG_BIN64'
build_pkg
# Clean up
rm --recursive "$PLAYIT_WORKDIR"
# Print instructions
print_instructions
exit 0
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