2.23.0 feature release Deprecation notices: * Game scripts targeting ./play.it ≥ 2.23 can no longer use the legacy compression values, see "Compression methods rework" in the 2.22.0 section for more details. * Trying to expand an unset variable triggers an error, for game scripts targeting ./play.it ≥ 2.23. * APP_WINE_LINK_DIRS is deprecated, setting it from a game script targeting ./play.it ≥ 2.23 triggers a warning. For games scripts targeting ./play.it ≥ 2.24, it will by ignored silently. See "Improved support for WINE games" below for more details. * PKG_xxx_PROVIDE is deprecated, setting it from a game script targeting ./play.it ≥ 2.23 triggers a warning. For games scripts targeting ./play.it ≥ 2.24, it will by ignored silently. See "Packages metadata improvements" below for more details. Dependencies handling improvements: * The generation of a launcher for the following application types automatically adds the required dependency to the current package: - dosbox - java - mono - renpy - residualvm - scummvm - wine * Dependencies on media formats decoded by GStreamer can be listed using a new variable: PKG_xxx_DEPENDENCIES_GSTREAMER_PLUGINS. The following formats are supported: - avidemux - decodebin - deinterlace - audio/x-wma, wmaversion=(int)1 - video/quicktime, variant=(string)iso - video/x-ms-asf - video/x-msvideo - video/x-wmv, wmvversion=(int)1 Application type improvements: * The application type can be guessed from the game binary even if it is not in the current package. Packages generation improvements: * A package can now provide/conflict with multiple package names, using a new variable PKG_xxx_PROVIDES One provided name should be written on each line, using line breaks as the list separator. * If all packages are already built, the execution stops early to avoid unnecessary resources and time usage. * Debian: Automatically use old .deb format (0.939000) to avoid size limits. Improved support for Unity3D games: * Shipped plugins for Unity3D games can now be listed using a new dedicated variable: UNITY3D_PLUGINS. If it is set to a non-empty value, it is used during the call to "content_inclusion_default" to include the listed plugins into the path dedicated to shipped libraries. Plugins that are not listed are removed to ensure they are not in cluded later by some "CONTENT_xxx_FILES" greedy pattern. Improved support for WINE games: * A new variable is used to list the paths that should be diverted from the WINE prefix: WINE_PERSISTENT_DIRECTORIES Its value is a list of paths relative to $WINEPREFIX/drive_c, one per line. Improved handling of huge files (>9GB): * Files that are bigger than 9GB should be listed using a dedicated variable: HUGE_FILES_xxx "xxx" is the suffix of the package that includes these files by default, so a list for PKG_DATA would be named HUG E_FILES_DATA. * The files split is done only when building .deb packages, as Arch Linux and Gentoo packages have no size limit. Improved support for Makeself and MojoSetup archives: * The type declaration can be omitted for MojoSetup archives. * Support is added for Makeself archives.