@@ -29,7 +29,7 @@ Every hexagonal tile on the board has one of five resources (excluding expansion

![Picture of game board with pieces on it](/img/catan/catan.jpg)

However the game is centered player-placed settlements and roads, which in this default model means that roads occupy the edges and the settlements occupy the vertices. The model is resource-centric rather than centering around settlements and roads. In addition I personally dislike hexagonal coordinate systems (there are a variety) and the overcomplicated process of dealing with finding the longest path formed by edges on a hexagonal grid between its vertices (rather than faces). The coordinate systems for dealing with the edges of hexagons versus their faces or vertices are particularly atrocious.

However the game is centered around player-placed settlements and roads, which in this default model means that roads occupy the edges and the settlements occupy the vertices. The model is resource-centric rather than centering around settlements and roads. In addition I personally dislike hexagonal coordinate systems (there are a variety) and the overcomplicated process of dealing with finding the longest path formed by edges on a hexagonal grid between its vertices (rather than faces). The coordinate systems for dealing with the edges of hexagons versus their faces or vertices are particularly atrocious.

![Picture of one hexagonal grid coordinate system](/img/catan/hexgrid.png)(credit to [red blob games](https://www.redblobgames.com/grids/hexagons/))