The simulation is too optimistic
Every player wants to take, even for 4-player games, and constantly fails. I think that the simulation is too optimistic. I should write a more realistic variant, where:
- The suit is sampled at random;
- The trick taker is computed;
- The allies of the trick taker play their most valuable cards;
- The opponents of the trick taker play their least valuable cards;
- The trick taker plays the master card in that trick.