- 02 Dec, 2019 2 commits
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Vivien Kraus authored
I don't have that much time
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Vivien Kraus authored
This kills exploration a little, but it lets us learn from 100% of the games. Otherwise, 4vs1 and 3vs1 games would be ignored most of the time.
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- 29 Nov, 2019 15 commits
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Vivien Kraus authored
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Vivien Kraus authored
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Vivien Kraus authored
This reverts commit d5318d1d.
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Vivien Kraus authored
If someone bids a straight keep, there is a 1/2 chance that the next player would bid a double keep. This is not acceptable. This patch reverts this.
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Vivien Kraus authored
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Vivien Kraus authored
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Vivien Kraus authored
If I were to use a random perceptron, random bid would be either pass or double keep (because the only feature that would vary would be the strength strategy, which is linear).
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Vivien Kraus authored
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Vivien Kraus authored
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Vivien Kraus authored
If I keep the weak initialization, then we won't be able to use 2/3 of the hidden neurons, because the initial weights are cyclic.
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Vivien Kraus authored
The initial weights are set up so as to predict something between 0 and 1. The score is likely to be between -500 and 500.
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Vivien Kraus authored
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Vivien Kraus authored
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Vivien Kraus authored
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Vivien Kraus authored
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