1. 30 Apr, 2019 2 commits
  2. 28 Apr, 2019 5 commits
  3. 27 Apr, 2019 4 commits
  4. 26 Apr, 2019 7 commits
  5. 24 Apr, 2019 2 commits
  6. 21 Apr, 2019 3 commits
  7. 20 Apr, 2019 3 commits
  8. 19 Apr, 2019 2 commits
  9. 17 Apr, 2019 2 commits
    • Vivien Kraus's avatar
      Put the mcts to dbus too · afe7e8f6
      Vivien Kraus authored
      afe7e8f6
    • Vivien Kraus's avatar
      Don't send events until the player has subscribed · ef07f569
      Vivien Kraus authored
      Before that the events would be sent as soon as the game started.
      This was problematic since I would miss events anyway (setup and deal
      are sent immediately after the creation of the object), so I would
      need to ask the server to send all events again, which would lead to a
      race between the new events and the old ones.
      
      So now I send all events immediately when a client asks, so all events
      are sequential.
      
      There may be a problem if I subscribe when an event is being sent:
      maybe I will get it twice.  I don't know.
      ef07f569
  10. 16 Apr, 2019 1 commit
  11. 09 Apr, 2019 9 commits