- 20 Oct, 2019 1 commit
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Vivien Kraus authored
Update the models See merge request !180
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- 14 Oct, 2019 2 commits
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Vivien Kraus authored
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Vivien Kraus authored
Update the models See merge request !179
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- 13 Oct, 2019 9 commits
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Vivien Kraus authored
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Vivien Kraus authored
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Vivien Kraus authored
This reverts commit 13e9904c.
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Vivien Kraus authored
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Vivien Kraus authored
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Vivien Kraus authored
Since there are only a few possible changes if we select another player, we can simply implement them directly. This avoids looping over game events.
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Vivien Kraus authored
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Vivien Kraus authored
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Vivien Kraus authored
If a player cannot follow but she had received a card of the trumped suit in the dog, we need to assume that she has discarded this card.
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- 12 Oct, 2019 5 commits
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Vivien Kraus authored
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Vivien Kraus authored
The likely imputation minimizes the number of errors the player would make.
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Vivien Kraus authored
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Vivien Kraus authored
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Vivien Kraus authored
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- 11 Oct, 2019 19 commits
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Vivien Kraus authored
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Vivien Kraus authored
There is not much that we can check: we can only check that the taker or the player showing a handful can have these cards (i.e. we don't have them).
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Vivien Kraus authored
Generally I do not consider this a leak, but asan complains.
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Vivien Kraus authored
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Vivien Kraus authored
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Vivien Kraus authored
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Vivien Kraus authored
It did not use the card name in =tarot_string_to_card_c=!
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Vivien Kraus authored
When the test compiler compiles an empty =<handful/>= tag, then the iterator /i/ is not used.
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Vivien Kraus authored
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Vivien Kraus authored
If someone claims to trump but later does not respect this, we need to deny it.
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Vivien Kraus authored
Up until now, we only included them in the tarot/game_private_impl.h header file; but we also need to include them in the counter API.
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Vivien Kraus authored
It is not allowed because game_add_event will use a full-blown counter when we are not running a server game; in order to fully check that a card event is valid.
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Vivien Kraus authored
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Vivien Kraus authored
This function will let us use the trick api at any point in the trick. For instance, we will be able to compute the maximum trump in the trick at a certain point.
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Vivien Kraus authored
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Vivien Kraus authored
I plan to take out the game from counter_and_game_add_event, so that we can use the counter in the private API without associating a game.
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Vivien Kraus authored
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Vivien Kraus authored
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Vivien Kraus authored
This bugs out the fuzzy tester.
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- 10 Oct, 2019 4 commits
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Vivien Kraus authored
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Vivien Kraus authored
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Vivien Kraus authored
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Vivien Kraus authored
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