Commit 6d87a902 authored by Craig Maloney's avatar Craig Maloney
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Updating Ah and Hippiah

parent 0a532156
......@@ -302,7 +302,7 @@ We can find trace of her passage everywhere in Qualicity, as she signed all her
**History**:
Originally planned to be the robot with the best intelligence, near to the human's one, Apiaceae decided to adapt her masterpiece to have the needed wisdom to teach the Zombification Process and its application after her death, in agreement with the last treaty she signed with Ah. Soumbala became the Master who teached Coriander all she knows about Zombiah. It is also the first advisor of the king, as it can help with its infinite wisdom. Rumors says that Soumbala contains the last secrets of Apiaceae (like her Growth Retarder potion), but Coriander never found any secret into Soumbala. Yet...
Originally planned to be the robot with the best intelligence, near to the human's one, Apiaceae decided to adapt her masterpiece to have the needed wisdom to teach the Zombification Process and its application after her death, in agreement with the last treaty she signed with Ah. Soumbala became the Master who taight Coriander all she knows about Zombiah. It is also the first advisor of the king, as it can help with its infinite wisdom. Rumors says that Soumbala contains the last secrets of Apiaceae (like her Growth Retarder potion), but Coriander never found any secret into Soumbala. Yet...
## Botanic
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......@@ -108,7 +108,7 @@ When Ah destroyed Chaosah The Great Tree shuddered from the release of Rea. One
Qualicity is a large industrial city standing alone in the middle of a desert within the Technologist-Union. Qualicity is best known for manufacturing a variety of objects. Many mechanical gizmos and gadgets find their way into Hereva from Qualicity, though certain areas of Hereva are less welcoming of such mechanical contraptions. Qualicity is renowned for their quality mechanical work. Their ability to turn inanimate objects into lifelike beings is uncanny, which can be uncomfortable for the few that are not entranced by their mechanical beauty. Many clockwork and mechanical automatons work in Qualicity's vast manufacturing centers while most of the population of Qualicity either maintain the mechanical constructs or perform other maintenance throughout the city.
Qualicity stands upon giant pillars dug out from the surrounding ground. It sits inside this dug-out cavern inside of this deserted land. This was related to an accident from one of the earliest machines made in Qualicity. These machines (nicknamed "bugs" because of their shape) were designed to retrieve minerals from the soil surrounding Qualicity. Unfortunately there was an error in the instructions programmed into the machines such that they neglected to move far outside of the city to perform their mining task. The machines were so quick and effective in their task that the surrounding area of Qualicity was stripped clean, and Qualicity was in danger of disappearing into the chasm. After several emergency meetings the engineers at Qualicity reinforced the ground beneath Qualicity. Plans to fill in the hole were scuttled when several of the geologists confirmed that filling the hole surrounding Qualicity would be quite expensive and take major effort. The King, chief engineer on the projects, declared that this hole was actually a feature, since it protected Qualicity from ground-based attack. Thus the phrase "it's a feature, not the fault of bugs" was coined.
Qualicity stands upon giant pillars dug out from the surrounding ground. It sits inside this dug-out cavern inside of this deserted land. This was related to an accident from one of the earliest machines made in Qualicity. These machines (nicknamed "bugs" because of their shape) were designed to retrieve minerals from the soil surrounding Qualicity. Unfortunately there was an error in the machines' programming that neglected to instruct them to perform their mining tasks far outside of the city. The machines were so quick and efficient in their tasks that the surrounding area of Qualicity was stripped clean and Qualicity was in danger of disappearing into the chasm. After several emergency meetings the engineers at Qualicity reinforced the ground beneath Qualicity. Plans to fill in the hole were scuttled when several of the geologists confirmed that filling the hole surrounding Qualicity would be quite expensive and take major effort. The King, chief engineer of the project, declared that this hole was actually a feature, since it protected Qualicity from ground-based attack. Thus the phrase "it's a feature, not the fault of bugs" was coined.
Zombiah is the predominant magical school in Qualicity. This magical system concerns itself with animating non-living things, and formerly-living things. During periods of extreme scarcity Qualicity has staffed the factories with formerly living beings (with the consent of the spirits inhabiting those bodies, who felt a sense of duty to help wherever they could). As part of their treaty with Ah the Technologist-Union agreed to curtail their use of Zombiah as practitioners of Ah find the binding of spirits anathema to the spirit's true form. Zombiah is still practiced, but its use on living beings was curtailed per the terms of the treaty. The exact terms of the treaty are sealed, visible only to select members via a magical lock-box. Zombiah limits their practice of re-animation to non-human beings, and reanimates living beings in the presence of an adept of Ah. Whether this practice is a result of specific terms in the treaty is unclear. (Few wish to test their theories about the exact wording of the treaty lest the bonds of the treaty magically break and the terrible war resumes.) What is clear is Qualicity is using Zombiah magic to create and distribute complex machinery and clockwork beings, and flourishing.
......@@ -130,18 +130,19 @@ The temples of Ah are located in the land of the setting moons, where the three
The land of the setting moons is also the final resting place for many dragons of Hereva who came to this place seeking comfort and peace long before Ah built their temples. The dragons pay little heed to the Ah's practitioners and Ah leaves the dragons in peace. Ah has a beautiful ceremony for the passing of these great creatures, but few outsiders have witnessed it. The ceremony (as explained) calls the spirit of the dragon forth from the body and guides it soaring up to the heavens. The death of the dragon and the ceremony consumes the body of the dragon in a fiery vortex, leaving only the bones of the dragon in its place. Members of Ah use the bones to fashion their temples and fashion them into ornamental jewelry to wear in their hair. This creates a curious juxtaposition between the natural beauty of the area and the various draconic remains, both in the architecture and scattered throughout the land. Members of Ah feel that the bones of such magnificent beasts are a reminder of the body's imprisonment of the spirit, and reinforces the belief that the spirit should be separated from the body when death comes to consume the body.
The temples of Ah serve both as centers of worship and as the central nervous system for the school of Ah. The main temple combines schools for trainees and adepts, and also is the storehouse of much of the information that Ah gathers about other schools. Huge libraries of information exist within the temple walls with reports from the various wandering adepts of Ah. It is also here that Wasabi has her combination office and living quarters so she may be ever watchful and ever present over the vast information flow.
## The School of Hippiah Magic
![The School of Hippiah Magic](https://www.peppercarrot.com/0_sources/0ther/misc/low-res/2015-11-07_wiki_place_hippiah-school_by-David-Revoy.jpg)
The School of Hippiah is a modest building outside of the village of Squirrel's End. The school is a "U" shaped set of buildings, with one building set aside as the kitchen area (no doubt to prepare the tasty produce the school's students grow). The remaining buildings house classrooms where students learn the finer points of Hippiah magic.
The School of Hippiah is a modest building on the outskirts of the village of Squirrel's End. The school is a "U" shaped set of buildings that have become connected over time. One of the buildings is a combination kitchen and food storage area (no doubt to prepare the tasty produce the school's students grow). The remaining buildings serve as living space,offices, and classrooms where students learn the finer points of Hippiah magic.
The school resides next to a stream fed by a waterfall just above the school. The stream powers a mill beside the school, which is used to crush and process grain for breads and cereals. The stream is a favorite drinking spot of several animals that graze along the banks. Atop the greenhouse is a large reservoir that collects and stores water used for drinking and baking, and also for watering plants in the greenhouse. Hippiah magic prefers buildings amongst the roots of trees and the oldest tower is built beneath the roots of a one such tree. Moss grows on the roof of the buildings.
The school resides next to a stream fed by a waterfall just above the school. The stream powers a mill beside the school, which is used to crush and process grain for breads and cereals. The stream is a favorite drinking spot of several animals that graze along the banks. Atop the greenhouse is a large reservoir that collects and stores water used for drinking and baking, and also for watering plants in the greenhouse. Hippiah magic prefers to mingle their buildings among the roots of trees, and the oldest tower is built beneath the roots of a one such tree. Moss grows on the roof of the buildings. They are simple and direct: the opulence of Hippiah is in the soil and fields, not in their architecture.
Students from all over Hereva can be found at the school, and the school is renowned for accepting most of the students who apply. A modest amount of magical aptitude is the only requirement for entry. Students are required to purchase Hippiah robes which can be had for relatively little Ko (there are stories of students getting robes in exchange for a few days worth of produce).
Students from all over Hereva can be found at the school. The school is renowned for accepting most of the students who apply, though a demonstration of a modest amount of magical aptitude is required for entry. Students are required to purchase Hippiah robes and garments as part of their uniform, which can be had for relatively little Ko, Some students have even received their robes and garments in exchange for a few days worth of the produce they help create. While the school accepts all students for admission they can be cruel and demeaning to those who do not meet their exacting standards for spell usage. Hippiah magic can be learned by all folks in Hereva, so the school focuses on perfecting the use of Hippiah magic. This can lead to taunting and teasing of those who do not live up to the standards of their teachers and classmates. It can also cause students to feel as though they don't belong. Several teachers, including beloved instructor Millet, tried to change this belief, but the push for perfectionism endures.
Depending on the weather some of the classes are held outdoors where students can practice their growth spells. During inclement weather students can be found tending the greenhouses, learning cooking, or perfecting their spells.
Many of the classes are held outdoors (weather permitting) where students can practice their growth spells in actual soil. During inclement weather students can be found tending the greenhouses, learning various cooking techniques, or perfecting their spells.
## The Hereva Cartography Company
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