Commit 2211c755 authored by Craig Maloney's avatar Craig Maloney
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Updated Places with some backstory

parent f86f5ed2
# Hereva
Pepper and Carrot inhabit the magical land of Hereva. Hereva was born from the magical forces known as "Chaos and Evolutions". "Chaos and Evolutions" (as they are known) exist within the cosmos and Hereva formed when the magic elements of the cosmos evolved from the chaos. Herava's magical nature permeates it so thoroughly that any practitioner of magic will have little difficulty in finding the resources to manipulate some form of magic. Magic is not without discipline though, and practitioners of magic must undergo specialized training in order to properly channel the magical energies within the world.
# Pepper's House
![Pepper's house](http://www.peppercarrot.com/extras/wiki/place_pepper-s-house.jpg)
Pepper and her cat Carrot live in a house overlooking the forest near the village of "Squirrel's End". The house is a strange combination, fusing one of the trees of the forest with conventional building materials. It is unclear whether Pepper's house is magically entwined with a tree or if the tree grew around her house. Perhaps both, as the tree continues to grow into the house. Outside of the house is a mailbox with the number "33" on it, and a sign: "WARNING - WITCH PROPERTY". It's doubtful anyone has ever read or would ever heed this sign as Pepper set countless traps in the forest surrounding her house. The traps are effective, and have kept the dangers of the forest and the idly curious from disturbing Pepper and her work. Sometimes she remembers to release those caught in her traps, but even invited guests have a tendency to fall victim when Pepper forgets to deactivate the traps.
Little is known if there are other folks living in the house but the other witches of Chaosah tutor Pepper at her home, working to bring her up as a "True Witch of Chaosah".
Little is known if there are other folks living in the house but Cayenne, Cumin and Thyme (the remaining witches of Chaosah) tutor Pepper at her home, working to bring her up as a "True Witch of Chaosah".
Flora and fauna around Pepper's house tend to exhibit strange behaviors. At one point the ants near her house were able to understand the whole of mathematics as the result of a potion tossed from Pepper's house. Whether they were able to do anything with that knowledge is unclear.
......@@ -18,7 +17,6 @@ villagers. It is part of the lands of King Acren. The villagers primarily work i
_Translations: [en] Squirrel's End, [fr] Bout-un-Cureuil, [hu] Mókuslak, [it] Scoiattopoli, [nl] Eikhoornwoud, [sv] Ekorrboda._
# Komona
![Komona](http://www.peppercarrot.com/extras/wiki/place_komona.jpg)
......@@ -29,23 +27,23 @@ Saffron lives in the heart of Komona.
## The Great Tree of Komona
The Great Tree of Komona (or more colloquially "The Great Tree") is the most revered tree in all of Hereva. During the great war the tree sprouted in the middle of a park in Komona, and within minutes grew larger than any tree in Hereva. As quickly as it grew it formed a sphere around Komona and the city proceeded to float high above the lands of Hereva. Stranger still, the magic in the great tree spread to all of the cities of Hereva and caused them to rise above the ground. During the rapid growth many twigs and branches detached from the great tree and exhibited the same floating properties of The Great Tree. The Komonan's quickly discovered that parts of the Great Tree could be cut and fashioned and still maintain their gravity-defying properties. Unfortunately large items made from a floating tree proved to be more for novelty than for practical uses. The legend of the man who sat down to eat at a floating table, only to have the table float away with him sitting at it is still told to young children who won't finish their meal ("That plate is too heavy for the table. Better finish up more or the table won't be able to fly!") Smaller items like broomsticks proved easier to control via magic, and most of the broomsticks in Hereva are fashioned from The Great Tree.
The Great Tree of Komona (or more colloquially "The Great Tree") is the most revered tree in all of Hereva. There is a legend that the Great Tree of Komona sprouted when magic was young in Hereva and within minutes The Great Tree grew larger than any other tree in Hereva. Some say the tree mimics the health of magic in Hereva, and there are a small number of Komonans who regularly study the leaves of The Great Tree to predict the flow of Rea throughout the land. During the great war the city of Komona was shocked when the tree lifted from the ground and formed a sphere around Komona. The surrounding city proceeded to float high above the lands of Hereva. Stranger still, as the devastation raged throughout the cities of Hereva the citizens of Komona noticed a shaking in The Great Tree, as if it somehow was looking to protect those cities from the ensuing wreckage. As the war spread so too did the magic from the great tree spread to all of the war-torn cities of Hereva, causing them to rise above the ground. While the tree shook some of the branches snapped off of The Great Tree. Practitioners of Rea realized these branches were excellent conductors of Rea, and with a minimal amount of effort the branches would float like The Great Tree itself. The Komonan's also learned the tree would eventually heal itself, and so an enterprise in Komonan wood quickly brought other traders and merchants to the weekly markets. Travelers from all over Hereva venture to the markets of Komona to pick up wands, brooms, and other items made from The Great Tree. There's a legend about a Komonan who even fashioned a table and chairs out of the great tree, but the table soaked up enough Rea that while he he sat down to eat both he and the table floated away. This tale is still told to young children who won't finish their meal ("That plate is too heavy for the table. Better finish up more or the table won't be able to fly!")
One night during a particularly frightful thunderstorm The Great Tree was hit by lightning. The lightning split one of the limbs of the tree with a loud crack that shook the city of Komona like an earthquake. The branch that snapped off flew upward and gradually returned to a curious orbit around The Great Tree. Strangely there is no sign of where the lightning struck as The Great Tree healed itself almost as quickly as the lightning strike itself. The limb became the satellite known as Kerberos, and the residents (eager to live in such a special place) flocked to the newly formed city.
Near the end of the war the members of Ah destroyed the remaining witches of Chaosah. When the last witch of Chaosah fell The Great Tree shuddered and the city of Komona began to tilt toward the ground. As the tree shuddered the Komonans saw the tree illuminated with a sickly glow, as though was losing magical steam. The shuddering grew to a fever pitch until the tree erupted with a violent explosion that knocked a large branch clean off. The shock-wave of Rea spread throughout Hereva and for a brief moment Hereva was inundated in magic. The branch that snapped off flew upward and gradually returned to a curious orbit around The Great Tree. The Great Tree faltered and as the Rea continued to flow from the tree the city of Komona descended from the sky. Ah realized that without Chaosah the balance of magic would not only destroy the great tree but would eventually rip apart Hereva itself. When Chaosah was restored The Great Tree returned to the sky. The site where the branch exploded from Great Tree healed, leaving only a tiny scar visible to the watchful eye. The branch became the satellite known as Kerberos, and the upper-class residents of Komona, eager to live in such an exclusive and special city, flocked to the newly formed city.
There is a rumor that the sap of The Great Tree might be harvested to create flying potions, but attempts to tap the tree to harvest the sap have met with the tree's remarkable healing powers. Many failed attempts have resulted in broken spigots (or worse) and Komona has forbidden any future attempts as a safety precaution. But the lure is great and some unsavory types have offered large rewards should the sap ever be extracted.
There is a rumor that the sap of The Great Tree might be used to harvest Rea or create flying potions, but attempts to tap the tree to harvest the sap have met with the tree's remarkable healing powers. Many failed attempts have resulted in broken spigots (or worse) and Komona has forbidden any future attempts as a safety precaution. But the lure is great and some unsavory types have offered large rewards should the sap ever be extracted.
## Kerberos
The Great Tree of Komona was struck by lightning and the mini-floating city of Kerberos formed when the limb of The Great Tree split and formed a spherical tree all its own. Kerberos floats as a satellite of Komona, and only the ultra-rich can afford to live in Kerberos's magically protected community. Only those who know the secret "knock spell" gain access to the community. So strong is the spell that even those who fly by Kerberos cannot see through the branches.
When Ah destroyed Chaosah The Great Tree shuddered from the release of Rea, and one of the limbs was hurled from the great tree during a Rea explosion. The limb formed the spherical city of Kerberos, which floats as a satellite of Komona. Because of the extreme circumstances that surrounded the formation of Kerberos it has a certain cachet as an exclusive space for the ultra-rich. Kerberos floats alongside Komona as a magically protected gated-community. Only those who know the secret "knock spell" gain access to the community. So strong is the spell that even casual observers who fly by Kerberos cannot see through the branches.
# Qualicity
![Qualicity](http://www.peppercarrot.com/extras/wiki/place_qualicity.jpg)
Qualicity is a large industrial city lost in the middle of a large desert within the Technologist-Union. Qualicity is most known for manufacturing a variety of objects. Many mechanical gizmos find their way into Hereva from Qualicity, though certain areas of Hereva are less welcoming of such mechanical contraptions. Qualicity was renowned for their quality mechanical work, but over time they have given way to building to a price and flooding the market in the process. Many clockwork and mechanical automatons work in the vast manufacturing centers while most of the population of Qualicity either maintain the mechanical constructs or perform other maintenance throughout the city.
Qualicity is a large industrial city lost in the middle of a large desert within the Technologist-Union. Qualicity is most known for manufacturing a variety of objects. Many mechanical gizmos find their way into Hereva from Qualicity, though certain areas of Hereva are less welcoming of such mechanical contraptions. Qualicity is renowned for their quality mechanical work, though some question if Qualicity and Zombiah go too far in replicating living beings via mechanical means. Many clockwork and mechanical automatons work in the vast manufacturing centers while most of the population of Qualicity either maintain the mechanical constructs or perform other maintenance throughout the city.
Qualicity is also known for it's predominant magical system, Zombiah. This magical system concerns itself with animating non-living things. This includes formerly-living things. During periods of extreme scarcity the factories have been maintained by formerly living beings. As part of their treaty with Ah the Technologist Union agreed to severely curtail their use of Zombiah as practitioners of Ah find the binding of spirits anathema to the spirit's true form. Zombiah is still practiced, but the treaty limited its use. The exact terms of the treaty are sealed, visible only to select members via a magical lock-box, but the use of Zombiah on non-living human beings dropped dramatically. Perhaps the drop occurred because resources were freed up from the war effort. Speculation abounds, but few wish to test their theories lest the treaty magically break and the terrible war resume.
Qualicity is also known for it's predominant magical system, Zombiah. This magical system concerns itself with animating non-living things, and formerly-living things. During periods of extreme scarcity Qualicity has staffed the factories with formerly living beings. As part of their treaty with Ah the Technologist Union agreed to curtail their use of Zombiah as practitioners of Ah find the binding of spirits anathema to the spirit's true form. Zombiah is still practiced, but the use on living beings was curtailed per the terms of the treaty. The exact terms of the treaty are sealed, visible only to select members via a magical lock-box. What is clear is after the war Zombiah limits their practice of re-animation to non-human beings. Whether this was a result of specific terms in the treaty is unclear. Speculation abounds, but few wish to test their theories lest the treaty magically break and the terrible war resume. What is clear is Qualicity is using Zombiah and flourishing with their complex machinery and clockwork beings.
Coriander is the daughter of King of Qualicity, and is the most famous practitioner of Zombiah magic. She lives in the Technologist Union headquarters where she is attended by clockwork servants. She is friends with Pepper and Shichimi and has invited them on several occasions over for a slumber party.
Coriander is the daughter of King of Qualicity, and is the most famous practitioner of Zombiah magic. She lives in the Technologist Union headquarters where she is attended by clockwork servants. She is friends with Pepper and Shichimi and has invited them on several occasions over for a slumber party.
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