Commit 0702aa18 authored by Craig Maloney's avatar Craig Maloney
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Fixing merge conflict

parents df95d401 8bd99ed2
......@@ -59,7 +59,8 @@ Saffron demonstrated an aptitude for magic at an early age. When she was 6 she m
* **Theme**: Other worlds, mystic, ghost, life, regeneration, grow, energy.
* **Motivations**: To live a quiet life and die in peace, guided by the unknowable winds.
* **Family**: Selected by Ah.
* **Episode**: ep06, ep09
* **Clothing**: Shichimi wears a hair-piece fashioned from the bone of one of the dragons near the temples of Ah. What it signifies and how she obtained it is known only to her. Her garments are a simple robe and wrap, similar to a kimono.
* **Episode**: ep06, ep09, ep13
* **Known potion/Spell**: Potion of Giant Monster (ep06)
......@@ -120,6 +121,10 @@ Saffron demonstrated an aptitude for magic at an early age. When she was 6 she m
* **Episode**: ep11
* **Known potion/Spell**: Transformation into a bat (ep11)
**History**:
Cumin started off as an apprentice of Thyme. Despite being in her sixties and an accomplished witch she still suffers under the apprentice relationship; being bossed around almost instinctively by the older witch. Cumin's specialty is creating potions and teaches Pepper how to craft potent potions. Perhaps the reason Pepper creates potions over other means of incantation relates to how approachable Cumin is compared to the remaining witches of Chaosah.
# Mayor of Komona
......
......@@ -104,9 +104,34 @@
* **Descriptions**: A very big fish eating small island and every sea creatures.
* **Episode**: ep10
# Phanda
* **Type**: Combination of Elephant and Badger
* **Place**: Forests of Hereva (exact location unknown)
* **Description**: The Phanda is a large furry creature with the face and trunk of an elephant and the body of a badger. It has horns along its back and is considered quite dangerous, especially to unwary travelers in the jungles and forests of Hereva.
* **Episode**: ep17
# Dragons of Hereva
## Red Dragon (Fire Dragon)
* **Type**: Dragon
* **Place**: Caves
* **Description**: A scaly, horned dragon with three horns on either side of its head and two horns on top. They have a crest near the back of their head with additional horns protruding. They are winged creatures and protect their lairs with fiery breath.
* **Episode**: ep14
## Air Dragon
* **Type**: Dragon
* **Place**: Flying above Hereva
* **Description**: Air Dragons have webbing on the sides of their long, aerodynamic heads. They are green in color, and are seen briefly in episode 14.
* **Episode**: ep14
## Swamp Dragon
* **Type**: Dragon
* **Place**: In the Swamps of Hereva
* **Description**: Swamp Dragons are muddy creatures in the swamps of Hereva. They are normally docile creatures, but can project a forceful spray of mud at oncoming attackers.
* **Episode**: ep14
## Lightning Dragon
* **Type**: Dragon
* **Place**: In the Mountains of Hereva
* **Description**: Lightning Dragons are elemental creatures made of pure energy. They are usually seen in their fearsome dragon form. They tend to be more curious than aggressive and take great pleasure in their occasional visitors.
* **Episode**: ep14
In Hereva (the world of Pepper&Carrot), the magic system is not a classic witchcraft's pentacle. It would be too banal, and Hereva hates banality.
Hereva's magic-system, or **"Chaos&Evolutions"** contains six main magics. From bottom to top:
Hereva's magic-system, or **"Chaos & Evolutions"** contains six main magics. They are represented on the Impossible Triangle diagram.
![Chaos&Evolutions](http://www.peppercarrot.com/0_sources/0ther/artworks/low-res/2015-06-08_magic-system-of-hereva_by-David-Revoy.jpg)
The "Chaos&Evolutions" impossible triangle [full resolution here](http://www.peppercarrot.com/0_sources/0ther/artworks/hi-res/2015-06-08_magic-system-of-hereva_by-David-Revoy.jpg)
The "Chaos & Evolutions" impossible triangle [full resolution here](http://www.peppercarrot.com/0_sources/0ther/artworks/hi-res/2015-06-08_magic-system-of-hereva_by-David-Revoy.jpg)
## Reading the "Chaos & Evolutions" impossible triangle :
Starting from the bottom is **Chaosah**, harnessing the primal forces of chaos and physics. Moving to the left we see **Aquah**, the fusion of the forces of chaos and the spirit; quiet and flowing. On the top left is **Ah**, representing the evolution into spiritual beings (beings requiring no physical form). Moving right is **Hippiah**, the evolution of the spiritual and the material to enact growth. Top-right is **Zombiah**, with an emphasis on keeping the spiritual with the physical. Moving down towards chaos is **Magmah**, combining the physical with chaos in ever-changing alchemy.
## Chaosah :
Chaosah is at the base of the impossible triangle, and forms the basis of every other magic in Hereva. It's the house of **time, gravity, nuclear effects and also underground divine forces**. Some have postulated that Chaosah magic flows and controls all of the magic on Hereva in minute ways, but Chaosah practitioners tend to work in closed quarters and are loathe to share their magical secrets. Chaosah magic, more than other magical systems, values practical magic over flashy displays (and instances where this is not heeded have shown exceptional consequences). Chaosah magic can alter the shape and size of living beings, and can even open portals (black holes) into worlds outside of Hereva. Chaosah has no official schools, preferring instead to use their own recruiting methods.
During the great war all of the members of Chaosah were wiped out by the forces of Ah. This upset the balance of Hereva and caused The Great Tree to perish, leaking Rea throughout the land. Realizing Chaosah was an integral part of the magic of Hereva the adepts of Ah recruited Zombiah to resurrect enough of Chaosah to train an heir. Only three of the witches of Chaosah were able to be adequately resurrected: Cayenne, Thyme and Cumin. Once the witches of Chaosah returned the balance of Hereva was restored. As part of their return they are charged with producing an heir for the school of Chaosah as their resurrection prevents them from continuing it themselves.
### A True Witch of Chaosah:
* "[is a] mean witch of Chaosah." (ep. 11)
* "[commands] fear, obedience and respect." (ep. 11)
* "...has influence over the powerful!" (ep. 11)
* "...does not use magic for daily chores." (ep. 12)
* (regarding frivolous potions) "...wouldn't create these kinds of potions." (ep. 12)
## Magmah :
Magmah is at the middle-right of the triangle, and like Hippiah is considered a major school of magic. It's the house of **cooking, baking, grilling, boiling, frying, steaming, toasting** but also is the house of **alchemy and rare metals**. Like Hippiah it is a well documented magic school, though not as open as Hippiah. Adepts of Magmah tend to use a blend of Hippiah and Magmah magic to create amazing dishes, as well as strong materials for other magical schools (notably Zombiah, which uses those materials for their animating purposes.) Magmah is a part of daily-life, and has found uses in both the home as well as for wars and industry. During the great crisis the school of Magmah realized (along with the school of Hippiah) that they could do more good in teaching a diluted form of their magic to the peoples of Hereva. Because of this most folks on Hereva know a small portion of Magmah, though the difference between a dabbler and an adept is huge. Magmah hosts an occasional contest for determining who has best mastered the techniques of Magmah. Competition is fierce and those who make it through the rigorous tests and trials are considered for deeper studies.
......@@ -37,13 +50,17 @@ Ah is at the top-left of the triangle, and it's the last sub-school of 'Evolutio
Occasionally adepts of Ah leave markings on their journey for the others to find. What these markings say is still a mystery but those who attempt to deface the markings have regretted their careless decision.
Ah was responsible for the destruction of Chaosah during the great war. What ended the war almost ended Hereva itself, and Ah realized without Chaosah the world of Hereva would suffer a magical imbalance that would drain herevah of magic itself. They enlisted a chastened Zombiah to resurrect the viable members of Chaosah, and keep a close eye on Chaosah an their attempts at securing an heir. Using Zombiah again to resurrect Chaosah will never happen again if Ah has any say in it.
Ah is primarily located in the land of the setting moons, which not only refers to the location where the moons of Hereva set, but also the dragons who find comfort in their last days. Ah and the dragons live peacefully together; the dragons finding comfort in a spiritual place, and Ah in guiding the spirits of the dragons to the heavens.
Ah was responsible for the destruction of Chaosah during the great war. What ended the war almost ended Hereva itself, and Ah realized without Chaosah the world of Hereva would suffer a magical imbalance that would drain Hereva of magic itself. They enlisted a chastened Zombiah to resurrect the viable members of Chaosah, and keep a close eye on Chaosah an their attempts at securing an heir. Using Zombiah again to resurrect Chaosah will never happen again if Ah has any say in it.
### A True Witch of Ah:
* (relating to comfort) "...must not live in that fashion" (ep. 13)
# Unit
# Magical Unit (Rea)
Pepper and Carrot inhabit the magical land of Hereva. Hereva was born from the magical forces known as "Chaos and Evolutions". "Chaos and Evolutions" (as they are known) exist within the cosmos and Hereva formed when the magic elements of the cosmos evolved from the chaos. Herava's magical nature permeates it so thoroughly that any practitioner of magic will have little difficulty in finding the resources to manipulate some form of magic. Magic is not without discipline though, and practitioners of magic must undergo specialized training in order to properly channel the magical energies within the world.
Pepper and Carrot inhabit the magical land of Hereva. Hereva was born from the magical forces known as "Chaos & Evolutions". "Chaos & Evolutions" (as they are known) exist within the cosmos and Hereva formed when the magic elements of the cosmos evolved from the chaos. Herava's magical nature permeates it so thoroughly that any practitioner of magic will have little difficulty in finding the resources to manipulate some form of magic. Magic is not without discipline though, and practitioners of magic must undergo specialized training in order to properly channel the magical energies within the world.
Magic in Hereva is unlike our concepts of Ki, Mana or Chi. Because magic formed the universe it is called "Rea", which is an abbreviation of "Reality". Rea is quantifiable in units, and each unit can be used to create spells, mix potions, or summon monsters. Rea can be quite costly to procure but it can be harnessed by the following methods:
......@@ -86,10 +103,10 @@ But the damage was done. With **Chaosah** destroyed the magic of Hereva was dete
The remaining members from the magic schools were assembled and a treaty was brokered, the results of which are stored in a magic lock-box visible only to select members of the schools. With the treaty came an end the fighting and bloodshed that almost destroyed Hereva.
The **High Council of Ah** determined that both **Magmah** and **Aquah** were to blame for the conflict. Because **Magmah** and **Aquah** began this conflict The **High Council of Ah** ruled that both **Magmah** and **Aquah** should suffer the ultimate shame of being re-named by the other school for 10 years. **Magmah** renamed **Aquah** as **Wharrgarblah**, and **Aquah** renamed **Magmah** as **Kielbasah**. The records for both schools changed immediately and have recently reverted back to their original names.
The **High Council of Ah** determined that both **Magmah** and **Aquah** were to blame for the conflict. Because **Magmah** and **Aquah** began this conflict The **High Council of Ah** ruled that both **Magmah** and **Aquah** should suffer the ultimate shame of being re-named by the other school for 10 years. **Magmah** renamed **Aquah** as **Wharrgarblah**, and **Aquah** renamed **Magmah** as **Kielbasah**. The records for both schools changed immediately, and all references to the schools were magically altered to use the new names. Having served their sentences the names **Wharrgarblah** and **Kielbasah** have since reverted back to their original names ( **Aquah** and **Kielbasah** respectively ).
Soon after the treaty **Zombiah** focused on animating constructs and creating stronger materials. It's unclear if **Ah** was responsible for **Zombiah**'s change in focus, or if it became more economical to animate constricts than re-animate the dead. Only those with access to the lock-box know the truth.
## The Present
It's been 14 years since the end of the great war. **Chaosah** continues to triain their heir under the watchful gaze of **Ah**. Magic is once again in balance, and the blight of war is being replaced with rebuilding and renewal. The ruptures created during the war let in a few beings from other worlds, and the burst of magic from The Great Tree has repercussions that are still being discovered. Hereva waits for the next adventures to unfold because Hereva hates boring.
\ No newline at end of file
It's been 14 years since the end of the great war. **Chaosah** continues to triain their heir under the watchful gaze of **Ah**. Magic is once again in balance, and the blight of war is being replaced with rebuilding and renewal. The ruptures created during the war let in a few beings from other worlds, and the burst of magic from The Great Tree has repercussions that are still being discovered. Hereva waits for the next adventures to unfold because Hereva hates boring.
# Hereva
Pepper and Carrot inhabit the magical land of Hereva. Hereva was born from the magical forces known as "Chaos and Evolutions". "Chaos and Evolutions" (as they are known) exist within the cosmos and Hereva formed when the magic elements of the cosmos evolved from the chaos. Herava's magical nature permeates it so thoroughly that any practitioner of magic will have little difficulty in finding the resources to manipulate some form of magic. Magic is not without discipline though, and practitioners of magic must undergo specialized training in order to properly channel the magical energies within the world.
Hereva has three moons orbiting it, which are visible during Pink Moon. Hereva is a magical world that resists mapping, with only a few locations remaining still (Ah for instance is always where the three moons set). This may seem strange to those who are more used to concrete locations but for folks in Hereva navigating from one part to another is relatively straightforward provided they can find their bearings. It also helps that most folks on Hereva learn to use magic to help their navigation. Places like Qualicity and Komona send out magical beacons to help less-skilled travelers in finding them (the markets of Komona would be much less traveled without these beacons). Ah is not as easy to find, even though it always exists where the moons of Hereva set for the night.
Many legends have sprung up about the formation of Hereva. Some claim it formed when the dragons of old took to fighting each other long ago. Some even believe the star that Hereva orbits is lit by the fires of those dragons who still wage war with each other. Others theorize that Hereva and its moons formed out of the dust from another magical world.
Hereva has many different creatures roaming through the various lands. Dragons are the oldest of these creatures, and predate the known history of Hereva. Many various creatures roam Hereva, and many more are being discovered after the magical explosion from the Great Tree of Komona ripped apart the magical fabric of Hereva.
# Pepper's House
![Pepper's house](http://www.peppercarrot.com/extras/wiki/place_pepper-s-house.jpg)
......@@ -51,3 +57,12 @@ Qualicity is a large industrial city lost in the middle of a large desert within
Qualicity is also known for it's predominant magical system, Zombiah. This magical system concerns itself with animating non-living things, and formerly-living things. During periods of extreme scarcity Qualicity has staffed the factories with formerly living beings. As part of their treaty with Ah the Technologist Union agreed to curtail their use of Zombiah as practitioners of Ah find the binding of spirits anathema to the spirit's true form. Zombiah is still practiced, but the use on living beings was curtailed per the terms of the treaty. The exact terms of the treaty are sealed, visible only to select members via a magical lock-box. What is clear is after the war Zombiah limits their practice of re-animation to non-human beings. Whether this was a result of specific terms in the treaty is unclear. Speculation abounds, but few wish to test their theories lest the treaty magically break and the terrible war resume. What is clear is Qualicity is using Zombiah and flourishing with their complex machinery and clockwork beings.
Coriander is the daughter of King of Qualicity, and is the most famous practitioner of Zombiah magic. She lives in the Technologist Union headquarters where she is attended by clockwork servants. She is friends with Pepper and Shichimi and has invited them on several occasions over for a slumber party.
# The Temples of Ah
![Temples of Ah](http://www.peppercarrot.com/0_sources/0ther/misc/low-res/2016-06-06_environment-shichimi_ep17_livestream_by-David-Revoy.jpg)
The temples of Ah are located in "the land of the setting moons", where the three moons of Hereva enter "Pink Moon" before drifting off for the day. Ah fashioned their temples atop natural hyperboloid-like structures with long winding stair-cases to reach the platform. Water falls from the edges of these magnificent structures and pools beneath them in teal-colored waters.
The land of the setting moons is also the final resting place for certain dragons of Hereva; who came to this place seeking comfort and peace long before Ah built their temples. The dragons pay little heed to the Ah's practitioners and Ah leaves the dragons in peace. Ah has a beautiful ceremony for the passing of these great creatures, but few outsiders have witnessed it. The ceremony (as explained) calls the spirit of the dragon forth and guides it up to the heavens. As a result the temples sit in juxtoposition between natural beauty and draconic remains. From time to time members of Ah will fashion ornamental jewelry out of the bones of the dragons, but more often the remains sit undisturbed as their primary function of imprisoning such magnificent spirits is no longer relevant.
......@@ -4,5 +4,6 @@
* [Places](https://github.com/Deevad/peppercarrot/wiki/Places)
* [Magic system](https://github.com/Deevad/peppercarrot/wiki/Magic-System)
* [Time System](https://github.com/Deevad/peppercarrot/wiki/Time-system)
* [Translation Dictionary](https://docs.google.com/spreadsheets/d/1zRqVAj8q1iHwOXQBplXp_DaoZyDgJ3uA0_st_iZEDGg/edit#gid=0)
[official website](http://www.peppercarrot.com)
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