Commit cbf93dc5 authored by Craig Maloney's avatar Craig Maloney
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More formatting

parent 71c2d52a
......@@ -2178,7 +2178,8 @@ Spells are cast against the difficulty of the spell and any opposition that may
Casting a spell using a school you haven't studied defaults to Poor~(-1). Some witches may have experience with multiple schools (Pepper with Hippiah Magic, Shichimi with multiple schools). Witches that have some experience with another school may cast spells from that school at Mediocre~(+0).
\mysection{Example: Casting a spell}
\subsection{Example: Casting a Spell}%
\label{sub:Example: Casting a Spell}
Saffron is in a dark room. She wants to create some light in the room, so she creates a floating ball of fire next to her. This is a trivial spell for her so her player doesn't need to roll to create the spell. Saffron creates the floating ball of fire next to her. The aspect ``floating ball of fire providing light'' exists for the remainder of the scene.
......@@ -2187,7 +2188,7 @@ Camomile is running away from the guardian of an abandoned castle. She darts int
\mysection{Magical Focus for each school}
\subsection{Chaosah}
\label{sub:Chaosah}
\label{sub:ChaosahFocus}
\begin{itemize}
\itemsep1pt\parskip0pt\parsep0pt
\item
......@@ -2201,7 +2202,7 @@ Camomile is running away from the guardian of an abandoned castle. She darts int
\end{itemize}
\subsection{Magmah}
\label{sub:Magmah}
\label{sub:MagmahFocus}
\begin{itemize}
\itemsep1pt\parskip0pt\parsep0pt
\item
......@@ -2213,7 +2214,7 @@ Camomile is running away from the guardian of an abandoned castle. She darts int
\end{itemize}
\subsection{Hippiah}%
\label{sub:Hippiah}
\label{sub:HippiahFocus}
\begin{itemize}
\itemsep1pt\parskip0pt\parsep0pt
\item
......@@ -2225,7 +2226,7 @@ Camomile is running away from the guardian of an abandoned castle. She darts int
\end{itemize}
\subsection{Aquah}%
\label{sub:Aquah}
\label{sub:AquahFocus}
\begin{itemize}
\itemsep1pt\parskip0pt\parsep0pt
......@@ -2238,7 +2239,7 @@ Camomile is running away from the guardian of an abandoned castle. She darts int
\end{itemize}
\subsection{Zombiah}%
\label{sub:Zombiah}
\label{sub:ZombiahFocus}
\begin{itemize}
\itemsep1pt\parskip0pt\parsep0pt
\item
......@@ -2250,8 +2251,9 @@ Camomile is running away from the guardian of an abandoned castle. She darts int
\end{itemize}
\subsection{Ah}%
\label{sub:Ah}
\label{sub:AhFocus}
\begin{itemize}
\itemsep1pt\parskip0pt\parsep0pt
\item
Relates to spirits and the spirit world
\item
......@@ -2265,8 +2267,9 @@ Camomile is running away from the guardian of an abandoned castle. She darts int
\mysection{Example spells for each school}
\subsection{Chaosah}%
\label{sub:Chaosah}
\label{sub:ChaosahSpells}
\begin{itemize}
\itemsep1pt\parskip0pt\parsep0pt
\item
Chaosah Black Hole: Creates a black hole, which opens a portal to another dimension
\item
......@@ -2277,43 +2280,78 @@ Camomile is running away from the guardian of an abandoned castle. She darts int
Small changes having large impact
\end{itemize}
### Magmah
* Fireball (as a weapon or as a torch for light)
* Transformation (potion of poshness, transform one material into another material)
* Cooking / Purifying to make something edible and tasty
* Tempering metal
\subsection{Magmah}%
\label{sub:MagmahSpells}
\begin{itemize}
\itemsep1pt\parskip0pt\parsep0pt
\item
Fireball (as a weapon or as a torch for light)
\item
Transformation (potion of poshness, transform one material into another material)
\item
Cooking / Purifying to make something edible and tasty
\item
Tempering metal
\end{itemize}
### Hippiah
* Rapid growth for plants and other materials
* Healing / health restoration
* Communicate with land-based animals (telepathy or otherwise).
\subsection{Hippiah}%
\label{sub:Hippiah}
\begin{itemize}
\itemsep1pt\parskip0pt\parsep0pt
\item
Rapid growth for plants and other materials
\item
Healing / health restoration
\item
Communicate with land-based animals (telepathy or otherwise).
\end{itemize}
### Aquah
* Weather / Storms
* Communicate with sea creatures via telepathy
* Water control (water spouts, water blast)
\subsection{Aquah}%
\label{sub:AquahSpells}
\begin{itemize}
\itemsep1pt\parskip0pt\parsep0pt
\item
Weather / Storms
\item
Communicate with sea creatures via telepathy
\item
Water control (water spouts, water blast)
\end{itemize}
### Zombiah
* Reanimation spells (resurrection)
* Understand and repair machinery
* Bring constructs and machinery to life
\subsection{Zombiah}%
\label{sub:ZombiahSpells}
\begin{itemize}
\itemsep1pt\parskip0pt\parsep0pt
\item
Reanimation spells (resurrection)
\item
Understand and repair machinery
\item
Bring constructs and machinery to life
\end{itemize}
### Ah
* Communicate with spirits
* Spirit blast
* Direct spirits to help find or retrieve objects or move obstacles
\subsection{Ah}%
\label{sub:AhSpells}
## Duration of a spell
\begin{itemize}
\itemsep1pt\parskip0pt\parsep0pt
\item
Communicate with spirits
\item
Spirit blast
\item
Direct spirits to help find or retrieve objects or move obstacles
\end{itemize}
The default duration for aspects created with a spell is the length of the scene. Some spell effects might last longer. (A spell to carve a Chaosah symbol into the rocks lasts for as long as the rocks exist and haven't been eroded.) Some spell effects might be immediate with temporary consequences. (A spell to create a flash of light lasts for an instant, but the aspect "Temporarily Can't See" will continue for those who couldn't avert their eyes). Making a spell last longer than a scene increases the difficulty of the spell. Creating a fireball that lasts for a scene might be trivial for Saffron (no roll required), but making a torch that burns for several years unattended would be of Great Difficulty for her. Pepper may have Good Difficulty creating a micro-dimension lasting for a few hours, but creating a permanent micro-dimension laboratory that doesn't collapse is closer to Legendary difficulty (or more) for even the most advanced Chaosah witches.
\mysection{Duration of a spell}
# Potions
The default duration for aspects created with a spell is the length of the scene. Some spell effects might last longer. (A spell to carve a Chaosah symbol into the rocks lasts for as long as the rocks exist and haven't been eroded.) Some spell effects might be immediate with temporary consequences. (A spell to create a flash of light lasts for an instant, but the aspect ``Temporarily Can't See'' will continue for those who couldn't avert their eyes). Making a spell last longer than a scene increases the difficulty of the spell. Creating a fireball that lasts for a scene might be trivial for Saffron (no roll required), but making a torch that burns for several years unattended would be of Great Difficulty for her. Pepper may have Good Difficulty creating a micro-dimension lasting for a few hours, but creating a permanent micro-dimension laboratory that doesn't collapse is closer to Legendary difficulty (or more) for even the most advanced Chaosah witches.
## Creating potions
\mysection{Creating Potions}
Potions are spells that are created, carried, and used later. Potions may be created by using either the Quick or Careful approaches. They may also require other ingredients that the characters may have or may need to locate. Once the characters have found the required ingredients they combine those ingredients to create the potion. Use the Quick or Careful approach to Create an Advantage to combine the ingredients correctly and create the a potion aspect. The potion then contains the aspect that you wish to create. The level of your approach is then recorded as the potions Effectiveness. Write down the aspect and the effectiveness of the potion.
Potions are spells that are created, carried, and used later. Potions may be created by using either the Quick or Careful approaches. They may also require other ingredients that the characters may have or may need to locate. Once the characters have found the required ingredients they combine those ingredients to create the potion. Use the Quick or Careful approach to Create an Advantage to combine the ingredients correctly and create the potion aspect. The potion then contains the aspect that you wish to create. The level of your approach is then recorded as the potions Effectiveness. Write down the aspect and the effectiveness of the potion.
Camomile is working on a potion of rapid growth. She uses her Quick approach to create the potion and rolls a Poor (-1) result. Her player then writes "Potion of Rapid Growth (Good)" on an index card.
Camomile is working on a potion of rapid growth. She uses her Quick approach to create the potion and rolls a Poor (-1) result. Her player then writes ``Potion of Rapid Growth (Good)'' on an index card.
Potions created at Poor level or lower are unstable and unusable. Depending on the scene the GM may choose to have the potion do nothing, have the opposite effect, or become a potion of something unexpected. If the goal was for Camomile to create a potion of rapid growth and she creates a Poor potion then the potion may have no effect, have the opposite effect (it becomes a potion of rapid shrinking), or does something unexpected (it becomes a potion of itchiness, a potion of rapid hair growth, or something equally unpleasant.)
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