Commit 547b954e authored by Craig Maloney's avatar Craig Maloney
Browse files

Fixing bugs, adding creatures section

parent dec8e962
......@@ -858,7 +858,7 @@ Examples:~In My Sights;~Distracted;~Unstable Footing;~Rock in His Boot
\sectionruler{}
\textbf{Player vs. Player $(PVP)$}\\
\textbf{Player vs. Player \(PVP\)}\\
The only time that fate point might not go to the GM is when you're in conflict with another player. If you are, and you invoke one of that player's character aspects to help you out against them, they will get the fate point instead of the GM once the scene is over.
......@@ -872,7 +872,7 @@ There are three big things you can do with aspects:~invoke~aspects,~compel~aspec
% FIXME: Change to parenthesis when I can figure out how
You~invoke~an aspect to give yourself a bonus or make things a bit harder for your opponent. You can invoke any aspect that you a) know about, and b) can explain how you use it to your advantage---including aspects on other characters or on the situation. Normally, invoking an aspect costs you a fate point---hand one of your fate points to the GM. To invoke an aspect, you need to describe how that aspect helps you in your current situation.
You~invoke~an aspect to give yourself a bonus or make things a bit harder for your opponent. You can invoke any aspect that you a) know about, and b) can explain how you use it to your advantage---including aspects on other characters or on the situation. Normally, invoking an aspect costs you a fate point---hand one of your fate points to the GM.\@ To invoke an aspect, you need to describe how that aspect helps you in your current situation.
\sectionruler{}
......@@ -2466,10 +2466,23 @@ Groups that prefer a more challenging game and more consequences for Rea Exhaust
Reality is distorted from the power drain. Subtle and not-so-subtle changes occur throughout the world (the human shopkeeper in the Komona Square is now part-rat, Star Fruit now have seven arms instead of five, Phandas are now twice as big as before, etc.).
\end{itemize}
These are just some examples. Let your imagination and your players be your guide. Rea Exhaustion is not something to be taken lightly by any witch, but it could be a way to introduce other fun elements into the campaign.
These are just some examples. Let your imagination and your players be your guide. Rea Exhaustion is not something to be taken lightly by any witch, but it could be a fun way to introduce other elements into the campaign.
\newpage
}
\renewcommand{\peppercarrotHeadlineCreaturesInHereva}{Creatures in Hereva}
\renewcommand{\peppercarrotTocCreaturesInHereva}{Creatures in Hereva}
\renewcommand{\peppercarrotTextCreaturesInHereva}{%
Hereva is populated with many different and exotic creatures. Some of them date to the prehistory of Hereva and before magic came to the world, and some are the result of the Rea Explosion near the end of the great war. Many of them are fusions of creatures that we already know (Dragon-cows are the unlikely fusion of dragons and cows, Phandas are the combination of many different creatures, etc.). Some of them are creatures like our own but with strange properties (spiders that build webs to harvest light, ants that have a space program, etc.). This section will highlight some of the creatures of Hereva. It will also help you create your own magical hybrids to populate the landscape of Hereva.
\mysection{Creating a creature}
Scholars have long theorized that many of the creatures that exist in Hereva were the result of powerful magic near the pre-history of Hereva, but so far this is just a theory (though finding the one dragon to say anything about the pre-history of Hereva might help matters, but so far they've been tight-lipped on the subject). This theory gained prominence when after The Great War and the explosion of Rea from The Great Tree of Komona there were countless new hybrids of animals (which caused the scholars who study the creatures of Hereva to both jump with glee at the prospects of discovering and naming the new creatures, and realize with some dread that all of their carefully crafted taxonomies were now obsolete).
%FIXME: More on Hereva's creatures.
}
\renewcommand{\peppercarrotHeadlinePlayingInHereva}{Playing in Hereva}
\renewcommand{\peppercarrotTocPlayingInHereva}{Playing in Hereva}
......@@ -2481,22 +2494,23 @@ Pepper\&Carrot is designed for allowing exploration in the world of Hereva. It c
Hereva is a designed to be both a stand-alone world or part of a larger world. It doesn't contain a map for this specific purpose. The only parts that are true for Hereva geography are that the school of Ah is located near the three setting moons. The rest is up to your imagination.
Residents of Hereva are able to navigate this easily, and with broom-based flying technology it's a short matter to get to any location within Hereva. That doesn't mean that every location is well-mapped. It's still possible to be lost in certain forests, or to get turned around while in-flight (it can also make for interesting scenarios where players believe they are heading to one place, only to find that it has moved without their knowledge, but we advise using this plot device sparingly).
Residents of Hereva are able to navigate this easily, and with broom-based flying technology it doesn't take long to get to any location within Hereva. That doesn't mean that every location is well-mapped. It's still possible to be lost in certain forests, or to get turned around while in-flight (it can also make for an interesting scenario where players believe they are heading to one place, only to find that it has moved without their knowledge, but we advise using this plot device sparingly).
\mysection{Adventures}
\mysection{Adventure Themes}
There are several themes in the Pepper\&Carrot comic:
\begin{itemize}
\item Tradition: The young witches in each of the schools question the traditions they've been given. Why do we do what we do, and is it still useful? We see this in Pepper's interactions with her godmothers, but even the rest of the young witches feel trapped and constrained by the expectations of their school and their society. Putting the characters into adventures where they work against their school's traditions and societal norms will capture the spirit of the Pepper\&Carrot comic.
\item Tradition: The young witches in each of the schools question the traditions they've been given. Why do we do what we do, and is it still useful? We see this in Pepper's interactions with her godmothers, but even the rest of the young witches feel trapped and constrained by the expectations of their school and society. Placing the characters into adventures where they work against their school's traditions and societal norms will capture the spirit of a Pepper\&Carrot comic.
\item Exploration: Pepper is often seen exploring various areas of Hereva. Whether she's using a book as a guide for traversing a ruined castle or encountering fairies in the forest there is always the chance of adventure and exploration. Uncovering new places and situations in Hereva is common. Even something like a mundane trip to Komona's markets can lead to something magical.
\item Fun: Pepper\&Carrot is intended to be light-hearted and fun. Sure, there may be dangers lurking around the bend, but that danger doesn't have to be fought with weapons. Sometimes some simple cunning or lateral thinking can defeat the most dangerous of foes.
\end{itemize}
\mysection{Adventure Seeds}
There are also several sub-themes in the comics about waste and environmentalism, dealing with failure and expectations, and realizing that our actions have consequences that are sometimes beyond our immediate comprehension.
Here are some adventure seeds for the Pepper\&Carrot RPG:
\mysection{Adventure Seeds}
These are some suggested adventures you could have within the world of Hereva. They are presented by which school the adventure might highlight in the adventure. Some will resonate better if one of the characters is from that school, but can be used with characters from any of the schools.
\subsection{Chaosah Adventure Seeds}%
......
......@@ -101,6 +101,10 @@
\newcommand{\peppercarrotTocPlayingInHereva}{}
\newcommand{\peppercarrotTextPlayingInHereva}{}
\newcommand{\peppercarrotHeadlineCreaturesInHereva}{}
\newcommand{\peppercarrotTocCreaturesInHereva}{}
\newcommand{\peppercarrotTextCreaturesInHereva}{}
\newcommand{\peppercarrotHeadlineOtherFolksInHereva}{}
\newcommand{\peppercarrotTocOtherFolksInHereva}{}
\newcommand{\peppercarrotTextOtherFolksInHereva}{}
......@@ -248,6 +252,11 @@
\begin{multicols}{2}
\peppercarrotTextPlayingInHereva
\end{multicols}
t
\mybanner{\MakeUppercase{\peppercarrotHeadlineCreaturesInHereva}}{\peppercarrotTocCreaturesInHereva}
\begin{multicols}{2}
\peppercarrotTextCreaturesInHereva
\end{multicols}
\mybanner{\MakeUppercase{\peppercarrotHeadlineOtherFolksInHereva}}{\peppercarrotTocPlayingInHereva}
\begin{multicols}{2}
......
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