Commit 3f7ef1f1 authored by Craig Maloney's avatar Craig Maloney
Browse files

Cleaning up the file some more

parent 941dbd34
......@@ -126,9 +126,6 @@
\centering
\includegraphics[width=\textwidth,height=7cm]{../images/2015-11-07_wiki_place_komona_by-David-Revoy.jpg}
\end{minipage}
}
\renewcommand{\peppercarrotHeadlineHistory}{A Brief History of Hereva (Excerpt)}
......@@ -177,8 +174,6 @@ Soon after the treaty Zombiah focused on animating constructs and creating stron
As additional penance each school also surrendered their spellbooks that were used in the war to Ah. Each school sent their book to Ah for safekeeping. Wasabi keeps them all on display as a reminder of their victory in The Great War and to prevent further hostilities. (Though there has been some talk that the book that Chaosah submitted doesn't look much like a spellbook, and they still possess the ability to summon demons at will).
}
\renewcommand{\peppercarrotHeadlineCharacter}{Character Creation}
......@@ -608,7 +603,6 @@ Time to take up dice and roll. Take the bonus associated with the approach you'v
Finally, decide whether you want to alter your roll
by~\hyperref[Anchor-18]{invoking aspects}---we'll talk about this a lot in Aspects and Fate Points.
}
\renewcommand{\peppercarrotHeadlineChallenges}{Challenges, Contests, and Conflicts}
......@@ -1035,7 +1029,6 @@ For example:
\sectionruler{}
These templates exist to give you an idea of how stunts should be constructed, but don't feel constrained to follow them exactly if you have a good idea. If you'd like to read more about the construction of stunts, see~Skills and Stunts~in~Fate Core.
}
\renewcommand{\peppercarrotHeadlineAdvancement}{Getting Better at Doing Stuff:~Character
......@@ -1677,7 +1670,7 @@ Each member of Aquah may have the following school stunts:
If a spirit is forced to bond with a living entity the living entity will receive three stress. Those that are not taken out from the bonding have the duration of the scene with the spirit until the spirit will choose to leave. When the spirit leaves the body it takes an additional two stress. A spirit will automatically leave a body when it is taken out and will refuse to bond with any other bodies.
Spirits are capricious beings with their own agendas. When a practitioner of Ah asks the spirits for truth the sprits may give cryptic answers or answers that are true from their perspective. They will not lie when asked for truth but are under no obligation to reveal everything they know from a simple question. Asking questions like "which of these doors leads to the exit" will reveal a truthful answer, but questions like "give us directions to the crystal fountain" may end with truthful, yet disappointing results. ("I'm a spirit, not a tour guide").
Spirits are capricious beings with their own agendas. When a practitioner of Ah asks the spirits for truth the sprits may give cryptic answers or answers that are true from their perspective. They will not lie when asked for truth but are under no obligation to reveal everything they know from a simple question. Asking questions like ``which of these doors leads to the exit'' will reveal a truthful answer, but questions like ``give us directions to the crystal fountain'' may end with truthful, yet disappointing results. (``I'm a spirit, not a tour guide'').
\mysection[Ahtoday]{Ah today}
......@@ -2498,7 +2491,7 @@ These are generic guidelines for creating a creature in Hereva. GMs are free to
\textbf{What does the creature do?}: Once you have the basic design for your creature you will want to fill out what the creature does. Does it fly over Hereva like a majestic dragon or does it cower in the forests of Hereva? Is it primarily underground? Is it nocturnal or does it come out during the day? Is it friendly to other creatures or is it frightened of them? Is it fearsome or fearful? Do they hunt in packs or are they solitary creatures? Do they ave written language or do they use other means of communication? Do they use light to feed or do they need other means of nourishment?
When you have a clear idea of what the creature does in its daily life you can then add aspects to it like "Drawn to feed on phosphorescent spiders", or "Attracted to shiny things", or "Incapable of giving accurate directions". Remember that these characters serve two purposes: they are there to give Hereva an ecology, but more importantly they are there to interact with the characters. If the characters encounter a creature that is "Attracted to shiny things" perhaps they can follow that creature to more shiny things (such as treasure). If they encounter a creature that "Feeds on light" then maybe they can use that creature's presence to find strong light sources (should they need them). The creatures can serve as set-dressing for a location, but they can also be important clues for the characters. They can also be antagonists to the characters. Having a creature that is "Attracted to shiny things" while you're carrying the treasure out of an abandoned castle might mean that it steals that treasure, and now you have to chase it back into the castle or its lair.
When you have a clear idea of what the creature does in its daily life you can then add aspects to it like ``Drawn to feed on phosphorescent spiders'', or ``Attracted to shiny things'', or ``Incapable of giving accurate directions''. Remember that these characters serve two purposes: they are there to give Hereva an ecology, but more importantly they are there to interact with the characters. If the characters encounter a creature that is ``Attracted to shiny things'' perhaps they can follow that creature to more shiny things (such as treasure). If they encounter a creature that ``Feeds on light'' then maybe they can use that creature's presence to find strong light sources (should they need them). The creatures can serve as set-dressing for a location, but they can also be important clues for the characters. They can also be antagonists to the characters. Encountering a creature that is ``Attracted to shiny things'' while they're carrying the treasure out of an abandoned castle could mean that the creature steals their treasure, and now they have to chase the creature in order to retrieve their treasure.
%FIXME: More on Hereva's creatures.
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