Commit 0ce95279 authored by Craig Maloney's avatar Craig Maloney
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Fixing bugs that were causing things not to render. Thank you n0m1s on mastodon.social

parent 4de0e729
......@@ -336,7 +336,7 @@ You must have at least one of the school stunts in order to be a member of that
Remember that your character can change or add additional stunts at a milestone. Perhaps later in the game Pepper becomes a powerful Chaosah witch. She can later choose to trade one of her current stunts for the Chaosah Intimidation stunt. Or Shichimi might decide to become less like an Ah student and remove one of the Ah stunts for something she prefers.
If your character decides to change schools (e.g.\: your character was part of Hippiah school but gets recruited by Chaosah Witches) you may do this at a major milestone. You may remove one or both of your current school's stunts. As your character learns the ways of their new school you may substitute or add the new school's stunts at each minor milestone. Remember that if you no longer have any of your previous school's stunts you are no longer a member of that school.
If your character decides to change schools (e.g.: your character was part of Hippiah school but gets recruited by Chaosah Witches) you may do this at a major milestone. You may remove one or both of your current school's stunts. As your character learns the ways of their new school you may substitute or add the new school's stunts at each minor milestone. Remember that if you no longer have any of your previous school's stunts you are no longer a member of that school.
\sectionruler{}
......@@ -872,7 +872,7 @@ There are three big things you can do with aspects:~invoke~aspects,~compel~aspec
% FIXME: Change to parenthesis when I can figure out how
You~invoke~an aspect to give yourself a bonus or make things a bit harder for your opponent. You can invoke any aspect that you a ) know about, and b ) can explain how you use it to your advantage---including aspects on other characters or on the situation. Normally, invoking an aspect costs you a fate point---hand one of your fate points to the GM. To invoke an aspect, you need to describe how that aspect helps you in your current situation.
You~invoke~an aspect to give yourself a bonus or make things a bit harder for your opponent. You can invoke any aspect that you a) know about, and b) can explain how you use it to your advantage---including aspects on other characters or on the situation. Normally, invoking an aspect costs you a fate point---hand one of your fate points to the GM. To invoke an aspect, you need to describe how that aspect helps you in your current situation.
\sectionruler{}
......@@ -2548,7 +2548,7 @@ The Witches of Chaosah have a long tradition of burying their failures. But not
\begin{itemize}
\item Some errant Chaosah potions have leached into the water table and have created a small Chaosah Black Hole at the bottom of the sea. It's up to the witches to fix the hole before all of Hereva's water disappears into it.
\item A faction of Aquah believes that they can gain more dominance over the rest of Hereva by warming the frozen parts of Hereva. This will lead to more water which will expand Aquah's territory. Unfortunately this is also wreaking havoc on the climate of Hereva and causing major issues with the weather. It's up to the witches to restore the balance before it's too late.
\item A strong current swept away a sacred artifact from one of the temples. Usually such currents don't disturb much, but this current is a _mysterious_ current. It's up to the witches to retrieve it and determine who or what is behind this.
\item A strong current swept away a sacred artifact from one of the temples. Usually such currents don't disturb much, but this current is a \textit{mysterious} current. It's up to the witches to retrieve it and determine who or what is behind this.
\end{itemize}
\subsection{Magmah Adventure Seeds}
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