sibyllaevox issueshttps://framagit.org/0ad/sibyllaevox/-/issues2017-08-17T13:28:28Zhttps://framagit.org/0ad/sibyllaevox/-/issues/5Behaviour of exceedent workers on a resource spot2017-08-17T13:28:28ZKaramelBehaviour of exceedent workers on a resource spotWith the reduced gatherer capacity hunting on long distance with multiple cavalry make most of them returning without anything to the depot and stay there.
For example: 5 javelinists hunting an isolated elephant. The elephant can be g...With the reduced gatherer capacity hunting on long distance with multiple cavalry make most of them returning without anything to the depot and stay there.
For example: 5 javelinists hunting an isolated elephant. The elephant can be gathered by 2 workers. Once killed, the 5 cav tries to gather, the first 2 start it while the 3 other get back to the depot and stay there (because there aren't any similar resource near).
If the units stay by the resources, they would be able to gather from it once the first ones are leaving. It is ok for long distances because of the long idle time. For short distances the spot may be saturated very quickly and it may be difficult to spot idle workers.https://framagit.org/0ad/sibyllaevox/-/issues/4Requires multiple build restrictions2017-08-17T13:28:28ZKaramelRequires multiple build restrictionsSome base building design may require more that one building class restriction.
For example if there should be a free space around civic center, towers will requires restriction relative to civic center and towers.Some base building design may require more that one building class restriction.
For example if there should be a free space around civic center, towers will requires restriction relative to civic center and towers.https://framagit.org/0ad/sibyllaevox/-/issues/3Naval warfare needs some design2017-08-17T13:28:28ZKaramelNaval warfare needs some designNaval warfare requires special movement for ships and the ability to ram.
Need to design all of this to make naval warfare original and interesting to play (and maybe even be worth it outside island maps).Naval warfare requires special movement for ships and the ability to ram.
Need to design all of this to make naval warfare original and interesting to play (and maybe even be worth it outside island maps).https://framagit.org/0ad/sibyllaevox/-/issues/2Requires formation bonuses2017-08-17T13:28:29ZKaramelRequires formation bonusesPhalanx, syntagma and testudo are a key feature for spear, pike and sword men respectively.
Especially pikemen could not gain their most of their durability when not in syntagma and Roman may lack ranged defenses in early game without...Phalanx, syntagma and testudo are a key feature for spear, pike and sword men respectively.
Especially pikemen could not gain their most of their durability when not in syntagma and Roman may lack ranged defenses in early game without testudo.https://framagit.org/0ad/sibyllaevox/-/issues/1Requires charging2017-08-17T13:28:29ZKaramelRequires chargingAll units won't be balanced until running/charging is implemented.
Some examples:
- skirmishers running away to hit'n run
- cavalry charging uncovered units
- melee infantry rushing in to open a fierce battle
Because every unit ...All units won't be balanced until running/charging is implemented.
Some examples:
- skirmishers running away to hit'n run
- cavalry charging uncovered units
- melee infantry rushing in to open a fierce battle
Because every unit has the same walk speed for traveling and resource gathering, running is the key for balancing light vs heavy units.